Implementing Runnable

Here's the code for this applet:

TH2.java:

//Thread Example Two: // Implementing Runnable import java.awt.*; import java.applet.*; public class TH2 extends Applet implements Runnable{ Thread bt; //declare the thread Image offI; Dimension d; int x=10; public void init(){ d = getSize(); offI = createImage(d.width, d.height); bt = new Thread(this); //initiate the thread bt.start(); //start the thread running } public void run(){ boolean move_rt = true; while(true){ if(move_rt && x>390){ move_rt = false; } if(!move_rt && x<5){ move_rt = true; } if(move_rt) mvX(3); else mvX(-3); try{ Thread.sleep(100); }catch(InterruptedException e){}; } } public void mvX(int i){ x+=i; repaint(); } public void update(Graphics g){ paint(g); } public void paint(Graphics g){ Graphics offG = offI.getGraphics(); offG.setColor(Color.yellow); offG.fillRect(0,0,d.width,d.height); offG.setColor(Color.blue); offG.fillOval(x,40,40,40); g.drawImage(offI,0,0,this); } }