Use of the Canvas Class

As with most things, there's more than one way to accomplish most tasks in Java. Here's a way of using an instance of the Canvas class to draw stuff in an applet:
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import java.awt.*; import java.applet.*; public class diagonal1 extends Applet{ public void init(){ setBackground(Color.white); setLayout(new BorderLayout()); add("Center", new D1()); } } class D1 extends Canvas{ public void paint(Graphics g){ Dimension d = getSize(); int maxX = d.width -1, maxY = d.height -1; g.setColor(Color.red); g.drawLine(0,maxY,maxX,0); } } //<applet code=diagonal1.class height=100 width=200></applet>
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That's pretty simple and easy to understand, especially in the light of the last lesson. Here's a more interesting example: import java.awt.*; import java.applet.*; public class can2 extends Applet{ public void init(){ setBackground(Color.white); C1 a = new C1(); C2 b = new C2(); C1 c = new C1(); C2 d = new C2(); a.setSize(50,50); b.setSize(50,50); c.setSize(20,20); d.setSize(30,30); add(a); add(b); add(c); add(d); } } class C1 extends Canvas{ public void paint(Graphics g){ Dimension d = getSize(); g.setColor(Color.red); g.fillRect(0,0,d.width,d.height); } } class C2 extends Canvas{ public void paint(Graphics g){ Dimension d = getSize(); g.setColor(Color.red); g.fillOval(0,0,d.width,d.height); } } //<applet code=can2.class height=100 width=200></applet>
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Assignment:
Create an applet which contains four peace signs displayed in four different sizes. Each peace sign must be drawn in a class which extends Canvas. You will create four instances of this class and you will simply make each a different size. Your peace sign should be displayed using atleast three different colors.