SCRATCH PROGRAMMING QUARTER TWO

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  1. House and Car
  2. Turkey Time
  3. Draw Versus Stamp
  4. Simple Adding Machine
  5. Professor Peanut
  6. Moving Block
  7. Speech Bubbles
  8. Story With EFX
  9. Temperature Conversion
  10. Random Circles
  11. Graph Paper
  12. Spirographics
  1. Turtle Stack One
  2. Turtle Stack Two
  3. Globes in Circle
  4. Rotating Globes
  5. Buttahs Babble
  6. Two Person Dialogue
  7. Sentence Generator
  8. Slime Trail
  9. Alien Aerobics
  10. Special Snowflakes
  11. Moving Eyes
  12. Greeting Card
Final Assignment:

This is your chance to create something original using the skills you've learned while completing the assignments listed in this unit. As you work on each assignment ask yourself how Scratch can be used to create something fun and/or useful. Write down your ideas and be prepared by the time you finish all twenty-four assignments to put together something spectacular. You can put a lot of work into the art part of the assignment, but keep in mind that demonstrating your proficiency with the coding tools in Scratch is what's going to earn you the most points.